About the course
This course offers an examination of the designer's role as an independent creator that conducts research, development, and product application. Experimentation, prediction, trial and error – all are ways within a broad framework to hone technical and conceptual skills with three material groups (thermoset, thermoplastic, and composite), employ available technologies and raw materials to materialize practical and theoretical knowledge with the goal of developing a memento product designed for sale that addresses packaging, pricing, graphics, and transport.
Dekel Izacson and Amir Yahav
Does beauty still exist after it is no longer visible? Narcissus raises this question in every use using magnets that enables users to hide or disrupt the classic architype of masculinity and femininity. In its OFF mode, the product sets the character center stage and seems to celebrate its seeming perfection. When we enter the magazine if magnets and shake it, its form changes to hide the model figure under a spikey blob that disguises gender and body shape markers.
Accessories and jewelry
Capturing the movement of fabric using epoxy to create original and innovative fashion accessories.
Eden Begler and Shai Gillis
"Encounter of Worlds" – Sabbath candlesticks
Roni Fadida, Tom Ben Hamo
The INK set of twelve grenades and a canvas page with a barcode that leads to an app. The app duplicates the markings produced by the pomegranates and produces a corresponding Rorschach blotch. This symbolic memento of IDF service and a conversation starter regarding military service and life after service.
Ziv Barlev and Shaul Gan Sinkler
Renure is a salt and pepper shaker set that brings food items from the bottom of the food chain center stage, center table, and a conversation starter. We believe this ability to make manure into an aesthetic, clean, and useful table item is a forceful method of demonstrating the importance of recycling and making use of trash for our benefit.
Keren Greenberg, Avraham Epstein
re PLAy – Telegram
An ancient, eternal, and relevant game for every period when faced with the option of using plastic, one of the world's most common and contaminating industries. We chose PLA, a material currently not recycled, and transformed it into a game using home items and a home-based process.
Nadav Kuperman and Renana Klein
Our project entailed creating a memento through the sense of smell. We utilized the qualities of dental plaster to create capsules that contain various alcoholic drinks and emit their fragrance. The shape of each indicates the kind of alcohol it holds, and together they create a series of memories that evoke events and experiences.
Shir Goldshtein and Maya Halevy
Fragrance dispenser to manipulate memory and elicit behaviors
Omer Oster and Noa Cohen
Our Hazel project entailed using natural fibers and carpenter's glue. In Our method, the strings are fixed in a particular order with a flour-based glue that we developed after a long process of experimentation.
We created three objects that contain lentils that sound like a rain stick when they encounter the strings. The object is designed to alleviate mental stress using sound, much like fidget toys, and the three objects together create a long and snaking shape reminiscent of brain waves.